What the game is and why everyone knows it
Dou Dizhu is the default card game of chess and card rooms, of family gatherings at Spring Festival, and of the card apps on nearly every phone in China. The name means "fight the landlord," a joke from the game's folk history: the landlord is the one player who takes on everyone else at the table, and the other two team up to bring him down. It grew out of older Chinese climbing games such as Zheng Shangyou and Run Fast, and by the 1990s it had spread from its home region in Hubei province to the whole country. It is the card game most Chinese people can play without being taught.
The appeal is speed and drama. A hand takes a few minutes, the rules fit on one page, and the bidding plus the bombs give it sudden swings. One player ends up alone against two, which makes every hand a small story. It is also the game most often played for small stakes among friends, which is why it shows up so often in conversations about casual gambling in China. You can read more about where it sits among other games in our page on gambling in China.
Deck, players and deal
Dou Dizhu uses the full 54-card deck, including the big joker (大王) and the small joker (小王). It is a game for exactly three players. The dealer shuffles and deals 17 cards to each player, one at a time, leaving three cards undealt. Those three cards are placed face down in the middle of the table; they are the "bottom" cards whose fate is decided by the bidding1.
Once the bidding is over, the three bottom cards are turned face up so everyone sees them, and they go to the player who won the bid, the landlord. That gives the landlord 20 cards against 17 for each peasant. The landlord plays first, and the hand ends when someone runs out of cards. If the landlord goes out first, the landlord wins; if either peasant goes out first, both peasants win, because they are a team.
The deal itself is quick. In home games people often deal in batches of three or four cards at a time rather than one at a time, and in apps the deal is instant. Some groups play that the player who holds a specific card, or the player who won the previous hand, deals next; app versions handle this automatically.
Card ranking
The rank order is the single most important thing to memorize, because it is not the order used in Western games. From high to low the cards run: big joker, small joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3. There is no ranking between suits at all; a 7 of hearts and a 7 of spades are exactly equal1.
Two things trip up new players. First, the 2 is not the lowest card as in rummy or poker-style games; it is the third highest card in the deck, beaten only by the two jokers. Second, the jokers are separate ranks, not a pair of equals. The big joker beats the small joker, and the two together form the rocket, the strongest play in the game.
How the auction works: bids of 1, 2 and 3
Before anyone plays a card, the table decides who will be the landlord. This is done by a simple ascending auction. Starting from the player after the dealer (or the holder of a designated card, by house custom), each player in turn may pass or bid. A bid of 1 means "I will be landlord for one unit." A later player may overcall with 2, and then 3. A bid of 3 is the ceiling: whoever bids 3 takes the landlord seat immediately, and the auction ends. If everyone passes without a bid, the cards are thrown in and redealt1.
The bid number is not just a title. It becomes the base multiplier for the payout at the end of the hand, so a player who bids 3 is staking three times as much as one who bids 1. That is the whole skill of the auction: a strong hand with big cards and bombs justifies a bid of 3, while a middling hand is normally passed, and its owner plays as a peasant, where only one of the two teammates needs to escape.
In app versions the auction is usually the same three-step call, sometimes with a "rob" option where a player who has already passed can jump back in when the bidding comes around again, depending on the variant the app offers.
The thirteen combinations
Play goes clockwise, and each play must either beat the previous play with the same type of combination or pass. The combinations are:

- Single: one card, beaten only by a higher single.
- Pair: two cards of the same rank, beaten by a higher pair.
- Triplet: three of a kind, beaten by a higher triplet.
- Triplet with a single: three of a kind plus one kicker, beaten by a higher triplet-with-single.
- Triplet with a pair: three of a kind plus a pair as the kicker.
- Straight: five or more consecutive singles, such as 4-5-6-7-8.
- Pair sequence (pairs in a row): three or more consecutive pairs, such as 5-5-6-6-7-7.
- Airplane (triplet sequence): two or more consecutive triplets, such as 333-444.
- Airplane with wings: a triplet sequence with attached singles or pairs.
- Four with two: four of a kind plus two singles (or two pairs, by common variant).
- Bomb: four of a kind, which beats any non-bomb combination.
- Rocket: both jokers together, which beats everything.
- Straight flush variants appear in some house rules and apps, where five consecutive cards of the same suit rank between bomb types.
The key discipline is matching type. You cannot answer a pair with a triplet, or a straight with a bomb of unrelated rank. A bomb or a rocket is the only play that lets you change the type of the contest, which is why bombs are usually saved for the moment they can seize control of the hand1.
Sequences: the five-card minimum rule
A straight in Dou Dizhu must be at least five cards long. There is no three-card or four-card straight. Pair sequences must be at least three consecutive pairs, and triplet sequences at least two consecutive triplets. The longer the run, the harder it is to beat, since an opponent needs a run of the same length and higher rank1.
Two cards are barred from all sequences: the 2 and the jokers. A straight can climb from 3 up to the ace, so 10-J-Q-K-A is a legal straight, but J-Q-K-A-2 is not, and no sequence may contain a joker. This is the rule most often broken by players coming from games where 2s and wild cards are flexible. In Dou Dizhu the joker is never a substitute; it is simply the top of the ranking, and its only special power is forming the rocket when both jokers are played together.
Scoring and payouts
At the end of the hand, the payment is the bid number multiplied by whatever the hand produced. With a bid of 1, the landlord wins 1 unit from each peasant, or pays 1 unit to each. With a bid of 2, double that. With a bid of 3, the landlord wins or loses 3 units against each peasant, so a bid of 3 that goes badly costs the landlord six units in total, three to each teammate1.
Many groups add a "spring" bonus: if the landlord wins before either peasant has played a single card, or the peasants win before the landlord has played twice, the payment doubles. This is a common house rule and is standard in app versions.
In casual play the unit is whatever the group agrees, from a token stake of a few yuan among friends to much larger sums in private games. In app play the units are virtual chips with no cash value on the mainstream Chinese platforms.
How bombs and rockets double the payment
Every bomb played during a hand, and every rocket, doubles the final payment, and the doublings stack. A hand bid at 2 in which one bomb was played settles at 4 units per peasant. A hand with two bombs and a rocket settles at the bid times eight. This is what gives Dou Dizhu its reputation for wild swings: a landlord who bid 3 and holds two bombs is playing for 12 units per peasant, and a losing hand at that level hurts1.

Because bombs double the payment for both sides, holding a bomb late in a hand you are losing does not save you; it makes the loss bigger. The scoring is the reason experienced players count the bombs that have appeared: it tells them whether the payment is about to double again.
Four-player Dou Dizhu
The classic game is for three, but four-player versions exist as well, and you will find the game offered in mobile and online apps, where it mostly carries a degree of gambling1. Whatever the player count, the rocket, a pair of jokers, remains the highest combination and beats everything else, including bombs1.
The four-player game changes the texture quite a bit. With 13-card hands, players run out faster, the peasants have more combined firepower, and the landlord needs a genuinely strong hand to justify taking the seat. It is a change of pace for a group of four that does not want one person sitting out, but the three-player game remains the standard form you will find in card rooms and apps.
Online and mobile versions
Dou Dizhu is one of the most-played card games on earth because it is built into the big Chinese gaming platforms. QQ Games, the Tencent platform, carries it as a headline game with its full rules published on the platform's help pages, and it is playable against other people or against computer opponents1. Mainstream Chinese apps deal in virtual chips and leaderboards, not cash.
Outside the mainland, real-money card and casino platforms carry Chinese card games alongside poker and casino titles. The platforms and devices they run on are set out below.
| Operator or platform | What it carries | Devices |
|---|---|---|
| Dafabet | Real-money card and casino games | Desktop websites, mobile websites and downloadable native apps4 |
| CoinPoker | Chinese card games alongside poker and casino titles | Dedicated apps for Android and iOS devices5 |
| PK10-style products | Products on the same operators | Accessible from both desktop and mobile6 |
| iBET | Real-money card and casino games | Desktop and Android and iOS apps7 |
| Natural8 | Casino platform and its slots library | Both desktop and mobile devices8 |
| Winz | All of its games | Mobile and desktop10 |
| A Texas hold'em platform aimed at Chinese players | Native clients | Windows, macOS, iOS and Android2 |
Licensed operators in other jurisdictions are listed on registers such as the Gambling Commission's eGambling licensees list, where you can check whether a site holds a remote license11.
Who can play for money
On the mainstream Chinese apps, Dou Dizhu is a free social game with virtual chips, and anyone can play it. Playing it for real money is a different matter. In mainland China, gambling outside the state lotteries is prohibited, and official reporting has described gambling websites that recruit mainland Chinese citizens as members as the target of enforcement action3. If you are a visitor or a foreign resident in China, the same prohibition applies to you while you are on the mainland; the state China lottery products are the legal exception. For the details, see our page on gambling laws in China, and for the practical side of moving money, gambling payments in China.

Your first game
Experienced players sort the hand by rank before the bidding and count the "control" cards: 2s, jokers and potential bombs. Two or more of those plus a workable structure is a typical threshold for bidding; with none, players pass and take the peasant seat, where the job is helping the teammate escape.
Peasants win together, so they do not compete with each other for the lead. When a partner is close to going out, the usual play is small cards to feed them and bombs to keep the landlord's turn away. The landlord's 20 cards must do everything alone, so weak singles are typically shed early while control of the ranking lasts.
The bottom cards often complete a bomb or add a 2 to the landlord's hand, which changes what players keep back. A running count of the 2s and jokers as they appear tells a player whether another doubling bomb is still out there, and that shapes whether a position is fought or given up.
Common Questions
How many cards does each player get in Dou Dizhu?
Each of the three players gets 17 cards from a 54-card deck including both jokers. The three leftover cards go face down in the middle and belong to the landlord, who ends up with 20.
What is the highest card in Dou Dizhu?
The big joker (大王) is the highest card, followed by the small joker (小王), then the 2, ace, king, queen, jack, 10 down to 3. Suits do not matter at all, only rank.
Can you use 2s and jokers in a sequence?
No. Sequences (straight runs of consecutive single cards or pairs) cannot include 2s or jokers. A sequence runs only from 3 up to ace, and jokers cannot substitute for other cards in this game.
What happens to the three face-down cards?
The three undealt cards are set aside face down during the bidding. Once someone becomes the landlord, those cards are flipped up for everyone to see and added to the landlord's hand.
How much does the landlord win with a bid of 3?
The bid of 3 sets the base multiplier, so the landlord wins or loses three units from each peasant, doubled again for every bomb or rocket played in the hand.
Can four people play Dou Dizhu?
Yes. The four-player version, sometimes called si ren dou dizhu or san kou yi variants, deals 13 cards each with the landlord against three peasants, and it is offered in Chinese card game apps.
Is Dou Dizhu played for money online?
It is played for virtual chips on mainstream Chinese apps, but real-money play sits on unlicensed gambling sites that recruit mainland players, and those are illegal in mainland China.
Sources11 sources
- QQGame Dou Dizhu rules, QQGame, 2025
- 德州扑克官方平台, CNS Texas Hold'em, 2026
- Ledu gambling website case, China Peace, February 3, 2023
- Dafabet platforms FAQ, Dafabet, 2026
- CoinPoker Sic Bo app page, CoinPoker, June 17, 2026
- Dafabet PK10 FAQ, Dafabet, 2026
- iBET online slots page, iBET, 2021
- Natural8 casino platform, Natural8, 2026
- Natural8 online slots, Natural8, 2026
- Winz Casino about page, Winz, 2026
- eGambling licensees guidance, Gambling Commission, 2026










