League of Legends has been a fixture of esports betting since the scene went professional, and it is one of the titles almost every esports book covers. If you have bet on Dota 2 or Counter-Strike 2, most of what you know transfers directly: matches are played as series of maps, and the markets break down into who wins, by how much, and what happens inside each game. This page covers the markets you will actually see listed, how they settle, and where LoL sits next to the other big titles.
What you can bet on: markets per match
The short answer is: a lot. Bigger sportsbooks advertise 100 or more markets on a single match, and LoL games get the full treatment alongside traditional sports1. A typical match listing starts with the series winner and the winner of each individual map, then fans out into in-game events.
The core markets you will see on almost any LoL match are the match winner, first blood (the first kill of a game) and objective markets around Baron and Dragon, the two major neutral monsters teams fight over2. Beyond those, books with deeper esports coverage list total kills, map winners and specific in-game achievements, with many of the same markets available in live mode once the game has started3.
Odds are usually shown in three common formats: fractional, decimal and American3. Most Asian books default to decimal, so a price of 1.80 means a winning bet returns 1.80 times your stake, including the stake itself. If you are new to how these prices move, our page on how esports betting works walks through it.
Two market families are worth understanding before your first bet:
- Totals. You are betting on whether a number finishes over or under a line set by the book. The line can apply to maps in a series or to in-game counts like kills. Betting over 2.5 maps in a best-of-three means you think all three maps will be played, since the series must go the distance for the over to land3.
- Handicaps. The book gives one team a virtual head start or deficit to level out a mismatch. The map-based logic is the same across titles: if you back a team at -1.5, they need to win by at least two maps for your bet to win3. Our page on map handicaps covers the arithmetic in detail.
Because LoL matches are series rather than single games, the format of the series changes which markets make sense. A best-of-one has no map handicap, while a best-of-five can have a 3-0 correct map score. See Bo1, Bo3 and Bo5 in esports betting for how the format shapes the market list.
Bet types: from match winner to player statistics
Here is a practical rundown of the bet types you will find on LoL, from the simplest to the most specialized.

Match winner. The basic bet: which team wins the series. In a money line market, if a draw price is offered and the match somehow ends level, bets on each team lose; if no draw price is offered and a draw happens, bets on both teams are voided4. Draws are rare in LoL because series are played to a result, but the rule matters in round-robin group stages where a series can be tied.
Map winner. A bet on which team wins a specific map, or on the exact map score of the series. This is where a handicap or a correct-map-score bet lives.
First blood / first kill. A bet on which team gets the first kill of a game. Settlement follows the official record: bets on the team that gets the first kill as indicated on the scoreboard win, and bets on the other team lose4. Note that this settles on the scoreboard, not on what you see on your own stream, which can lag behind the live feed the book uses.
Objective props. Bets on Baron and Dragon, the two contested monsters that shape the middle and late game2. Depending on the book, these can be which team takes the first Dragon, whether Baron falls before a certain time, or similar in-game achievements3. These are the LoL equivalent of the objective prop bets found across esports.
Kill markets. Total kills over or under a line, and odd/even on the total kill count. The odd/even format is a long-standing sportsbook market, and the usual convention is that a total of zero counts as even6. So a map that somehow ends with no kills at all would settle as even.
Player statistics. Books with wide esports coverage offer markets on map winners, first blood, total kills and more, which extends to individual players and teams7. In LoL these usually take the form of a named player's kills or assists against a line, or which player records the first kill of the game.
Outright and tournament bets. Before and during an event, you can bet on the tournament rather than a single match: the champion, the group winner, the two finalists, promotion, relegation, qualification and even which team finishes last, with some books adding a none-of-the-above selection8. These are long-odds bets that stay open for the duration of an event, and they are the esports version of the futures markets sports bettors know.
One thing worth knowing about pricing: your bet is paid at the odds registered at the moment you placed it. If the price moves later, that does not change your payout, a principle that holds across sportsbooks generally9. This matters in esports, where prices on a favored team can shorten sharply once rosters are confirmed.
The LoL betting calendar
LoL is not a one-tournament-a-year sport. The professional calendar runs almost continuously, with regional leagues playing weekly seasons and feeding into international events, so a sportsbook's LoL section typically lists a long roster of competitions at any given moment rather than one or two. The headline international event is the League of Legends World Championship, listed by books alongside the other marquee esports events like CS:GO Majors and Dota 2's The International7.
For a bettor, the practical effect is that there is almost always a LoL match to bet on somewhere. The regional leagues, including Korea's LCK, China's LPL and the leagues that feed them, play on fixed weekly schedules, which makes them the bread and butter of the LoL betting calendar. International events then stack group stages and knockouts into a few intense weeks, which is when the market list is at its longest and live betting is at its busiest.
A few practical points about betting across a full calendar:
- Rosters matter more than in traditional sports. A single star player sitting out a regular-season match can move a line dramatically. Check announced lineups before betting a regional league match.
- Group stages create mismatches. Early international group games often pit a major-region favorite against an underdog, which is where map handicaps and map totals become the interesting markets rather than the match winner.
- Dead rubbers exist. Late in a group stage, a team that has already qualified may rest players. The price may not fully reflect it.
- The event list differs by book. Not every sportsbook covers every regional league, so the number of LoL events you can bet on depends on where you hold an account. Our page on esports betting as a visitor or expat covers account access across Asia.
Settlement and the disconnect rule
Esports settlement has one rule that traditional sports do not need: what happens when a player's connection drops. The rule used by major books is clear. If a competitor disconnects in the first 10 minutes of a map and is unable to reconnect or be replaced for the rest of that map, all bets on that map are voided. After the 10th minute, bets have action and settle according to the official result4. The same rule applies to Dota 2, so if you bet both titles you only need to learn it once4.
A few things follow from that rule in practice:
- The clock is per map, not per series. A disconnect in map one does not void your bet on map three.
- Only an unrecoverable disconnect triggers it. A brief lag spike or a player who reconnects within the map does not void anything.
- Official results govern. After the 10-minute mark, the book settles on the official result regardless of how the game looked when the disconnect happened.
For outright and tournament bets, the withdrawal rules are worth a glance before you tie money up for weeks. The standard treatment, borrowed from sports tournament betting, is that if a team withdraws before playing any match in a single-tournament bet, all bets involving that team are refunded; if it withdraws after having played, those bets are treated as losses8. For bets spanning more than one tournament, a withdrawal from any tournament means unresolved bets involving that team are refunded whether or not they played8. And if a tournament itself is canceled or terminated, all unsettled bets on it are refunded8.
For everything else, settlement follows the pattern sports bettors already know: markets settle on the official result for the period they name. A first kill market settles on the scoreboard's first kill4. A map winner settles on the map result. A series handicap settles on the final map score. If you want the fuller picture of how esports markets settle generally, see how esports betting works.
Where LoL betting fits among esports titles
LoL sits in the small group of titles that essentially every esports book carries. When a sportsbook lists its popular esports games, the names that recur are Dota 2, CS:GO/CS2, League of Legends and Valorant1. Regional books trim the list to what their audience bets: one Asian operator covers six titles, namely Dota 2, Mobile Legends, PUBG, Valorant, CS2 and League of Legends2. Larger international books go further, offering 15 or more esports titles including Dota 2, CS2, League of Legends, Valorant and PUBG Mobile5.

What that means for you is simple: LoL is a core product, not a niche one. A book that takes esports seriously will have LoL markets on every professional match, live betting through the season, and outright prices on the major international events. A book that treats esports as an afterthought will usually still have LoL, because it is the title along with CS2 and Dota 2 that defines the category. For a wider comparison of which games books carry and what markets each supports, see which esports games you can bet on.
How LoL compares with other esports betting markets
The clearest way to see how LoL stacks up is through the odds. Average prices differ by title5:
| Title | Average odds range |
|---|---|
| Dota 2 | about 1.50 to 3.50 |
| CS2 | about 1.60 to 2.80 |
| LoL | about 1.40 to 4.00 |
| Mobile esports | about 1.80 to 2.50 |
LoL's range is the widest of the group, which reflects two things: a deep field of regional leagues where favorites meet clear underdogs in group play, and a betting market liquid enough for books to stretch prices on longshots in outright markets.
In market structure, LoL shares its skeleton with the other map-based titles. The map winner, map handicap and map totals markets you see on LoL work the same way as they do on CS2 and Valorant, where backing a team at -1.5 means they must win by at least two maps3. Where the titles differ is in the props: CS2's in-game markets revolve around rounds, while LoL's revolve around kills and objectives like Baron and Dragon2. Dota 2 is the closest cousin to LoL, since both are built around kills, objectives and a single decisive map per game; our Dota 2 betting page covers its markets in detail.
At the top end, the three titles anchor the same international calendar. Books list League of Legends Worlds alongside CS:GO Majors and Dota 2's The International as the flagship events of the esports year7, and the outright markets on all three fill up weeks in advance. If you are weighing LoL against the mobile titles that dominate Southeast Asia, such as Mobile Legends: Bang Bang, our pages on Mobile Legends betting and on betting on Dota 2 vs Mobile Legends give the comparison from that side.
One last practical note: because LoL odds run wider than most titles, the price you take matters more than it does in a tight market like CS2. The same bet on the same match can be meaningfully better or worse depending on the book, so comparing prices before a series is worth the extra minute. And whatever the price, your payout locks at the odds at the moment you place the bet9.
Common Questions
How many markets are usually offered per LoL match?
It varies by sportsbook. Larger books advertise 100 or more markets on a single match, covering the match winner, each map, kills, first blood and objectives like Baron and Dragon. Smaller books may list only a handful of core markets.
What happens if a player disconnects during a match I bet on?
Under a common rule, if a competitor disconnects in the first 10 minutes of a map and cannot reconnect or be replaced for the rest of that map, all bets on that map are voided. After the 10th minute, bets stand and settle on the official result.
Which bet types are available on League of Legends?
Match winner, map winner, map handicaps, totals on maps or kills, first blood or first kill, objective props such as Baron and Dragon, and outright tournament bets like champion or group winner. Live betting covers many of the same markets in play.
How many League of Legends events can I bet on?
The calendar runs through the year, with regional leagues plus international events such as the League of Legends World Championship. The exact number listed at any moment depends on the sportsbook and the time of year.
Can I bet on player statistics in LoL matches?
Yes at books that offer deeper markets. Player and team statistics such as total kills are standard esports props, and first kill markets settle on the player indicated on the official scoreboard.
Is there an odd/even market for kills in LoL?
Odd/even markets are a standard sportsbook format and appear on esports kills at books with wide market coverage. By the usual convention, a total of zero counts as even.
Sources9 sources
- Sports Betting Guide Singapore 2026, Goldbet888, 2026
- E-Sukan, garuda4d, 2026
- Esports Betting Markets, GG.BET, 2026-09-26
- Betting Rules, Pinnacle, 2026-09-26
- eSports Betting, Khelo24Bet, 2025-11-09
- Football Betting Game Rules, Singapore Pools, 2026-05-29
- Crypto Betting, CoinPoker, 2026-09-16
- Football Rule 3, Hong Kong Jockey Club, 2026-04-29
- Ordem 25, Boletim Oficial de Macau, 2000-05-02














